Nostalgia

It’s just gone midnight and I’ve spent a large part of today programming the next crappy game. I’m a few deep, Peach pit is playing, earlier it was music I used to listen to when I was either learning to program or early in my career. I reminisce about evenings spent gaming, learning things, making stuff. Tonight has been eerily similar to those I remember, almost like a familiar shoe. Evenings like this one have always been a bit of an escape from shitty days and this one is no exception.

I’ve got a list of ideas for crappy games but this one hasn’t come from that list, it was a spontaneous idea as I sat down to begin work. Mildly inspired by the “World’s hardest game”.

Gauntlet

Deciding to stay with Javascript for this one because I’m on a short time limit this week. In a few short hours I’ve got a decent base down to build the rest of the game. Player OOB detection is a bit broken but I think I’ve figured out how I can make it work. The objective is simple, make your way through the maze. I have ideas for obstacles and the like.

Will I eventually fill in all of the level or will I submit defeat and shrink the canvas? Find out, maybe, tomorrow. Maybe next week. No demo yet. Just an awful, rambling blog post.